response to game feedback.
so you have to figure out for yourself what objects are more important that others and choose accordingly
i think we will allow alot of areas to explore which will offer subplots to the game but still close enough to it to make it valuable to the entire story. and perhaps areas with really weird characters to interact with or watch.
me and leo are still dealing with how to make this less of just an interactive narrative and one of the things that will help us is gaining better knowledge of how to use the program which is coming along nicely but im still stumped about ccertain aspects.
so more or less all this feedback is very valuable to us and we will do our best to make it as much of a game as possible.
through inventory management
through setting exloration